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Arma 3 ambient civilians
Arma 3 ambient civilians








arma 3 ambient civilians

If this option is ON, you will see overlay debug indicators on CP units and waypoints / cover points while running the scenario. If you experience such issues, turn this option OFF. Agents are less performance demanding, but not all of the unit related script commands works with them.

arma 3 ambient civilians

Use Agents Controls if agents (units with limited simulation) should be used instead of standard units. Try what works best for your scenario and use case.

arma 3 ambient civilians arma 3 ambient civilians

Because panic state animations do not always working well, this is an optional setting. Use Panic Action Allows for use of panic action on the handled civilian units. If there are more units, the extra units get continuously despawned until the unit count reaches the value and vice versa. Example: Apply random loadouts from the CUP Units mod to civilians: _this setUnitLoadout selectRandom Īpply random identity: ] remoteExec Ĭivilian Count Defines how many civilian units should be created and handled by the CP in the area. This is the core module that provides global definition of system behavior in a given area.Įach of the module settings has its own brief in-game description in the tooltip.Ĭode On Unit Created / Deleted These two attributes allow for the definition of custom code that gets called when unit is spawned / despawned by the CP system. The CP system consists of tree types of modules, described in the following sections.

  • Type of civilian units spawned is automatically determined according to terrain used.
  • Automatically avoids spawning and despawning of units in player's vicinity, especially if the position is in direct line of sight.
  • Can be greatly customized through module attributes and module setup / placement.
  • Can be controlled by triggers - each instance of CP can be turned ON /OFF on demand.
  • Is area based - there can be multiple instances of CP system running on the map.
  • Is built on top of the (engine controlled) danger event system - has low performance profile, but AI ability to recognize imminent danger is sometimes bit delayed.
  • Works in both singleplayer and multiplayer environments (since Arma 3 61, SP only before that).
  • In case of low / distant danger, civilians try to hide in user predefined cover points.
  • In case of near danger, civilians run away, trying to avoid danger sources on the way.
  • If there is no danger, the civilians walk randomly between user predefined waypoints.
  • It was designed and scripted with performance in mind, and because of that, the behavior of civilian units created by CP is simple: Its goal is it to enrich combat experience in urban areas without hindering overall game performance. 1.78 Civilian Presence (CP) is a supplementary system introduced with the Arma 3 Tac-Ops Mission Pack.










    Arma 3 ambient civilians