

If this option is ON, you will see overlay debug indicators on CP units and waypoints / cover points while running the scenario. If you experience such issues, turn this option OFF. Agents are less performance demanding, but not all of the unit related script commands works with them.

Use Agents Controls if agents (units with limited simulation) should be used instead of standard units. Try what works best for your scenario and use case.


Because panic state animations do not always working well, this is an optional setting. Use Panic Action Allows for use of panic action on the handled civilian units. If there are more units, the extra units get continuously despawned until the unit count reaches the value and vice versa. Example: Apply random loadouts from the CUP Units mod to civilians: _this setUnitLoadout selectRandom Īpply random identity: ] remoteExec Ĭivilian Count Defines how many civilian units should be created and handled by the CP in the area. This is the core module that provides global definition of system behavior in a given area.Įach of the module settings has its own brief in-game description in the tooltip.Ĭode On Unit Created / Deleted These two attributes allow for the definition of custom code that gets called when unit is spawned / despawned by the CP system. The CP system consists of tree types of modules, described in the following sections.
